Garm GRM-01A2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3076 Jihad
- Rules
- Standard
- Cost
- 5.34M C-bills
- Move
- Armor
- 67 pts
Plasma RifleLRM 10
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
1,078by skill
Point Value
20
Recognition Notes
The Garm GRM-01A2 is a 35-ton missile boat, a 3076 rework of the 3058 GRM-01A. In place of the LB 5-X AC in the right torso it carries a Plasma Rifle, while the LRM 10 in the left torso carries over unchanged. A 210 light fusion engine replaces the original's 175 fusion engine, lifting cruising speed from 54 to 65 km/h and top speed from 86 to 97 km/h, and jump range extends from 150 to 180 metres. Light ferro-fibrous armor replaces the standard ferro-fibrous plating, the heat sinks change from 10 single to 10 double, and CASE has been added in the left torso. Johnston Industries builds the type at New Syrtis.
Armor & Loadout
GARM GRM-01A2
EnergyMissile
Head: 7 front
Center Torso: 10 front, 2 rear
Right Torso: 8 front, 2 rear
Left Torso: 8 front, 2 rear
Right Arm: 6 front
Left Arm: 6 front
Right Leg: 8 front
Left Leg: 8 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrPlasma Rifle | RT | 1 | 20 rds · 2 t |
| Msl | LT | 1 | 12 rds · 1 t |
CASE: Left Torso
Systems & Manufacturers
GRM-01A2
Garm
PV20
TP: BMSZ: 1TMM: 0MV: 12"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
5 eras · 2 factions
Garm variants (4)
GRM-01A Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK0*/0*/0*, IF1 Introduced 3058 Battle value 701 Point value 17GRM-01B Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3059 Battle value 934 Point value 23GRM-01C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 1,140 Point value 21
GRM-01A2 current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3076 Battle value 1,078 Point value 20