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Garm GRM-01A

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Tech
Inner Sphere
Mass
35t
Intro
3058 Clan Invasion
Rules
Standard
Cost
2.87M C-bills
Move
Armor
62 pts

LB 5-X ACLRM 10

SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9

Availability by era

7 eras · 8 factions

GunPilotAdj BV
G011,619
G121,416
G231,178
G34925
G45701
G56603
G67540
G78477
G88449

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Garm GRM-01A is a 35-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. An LRM 10 sits in the left torso alongside an LB 5-X AC in the right torso, giving it reach without a close-in punch. The chassis runs on endo steel structure under ferro-fibrous armor, with 10 single heat sinks handling the 175 fusion engine's output. Johnston Industries builds the type at New Syrtis.

Armor & loadout

Mech rightFrontMech left
GARM GRM-01A
BallisticMissile
Weapon / EquipmentLocQtyAmmo
BalRT120 rds · 1 t
MslLT112 rds · 1 t