Garm GRM-01A
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3058 Clan Invasion
- Rules
- Standard
- Cost
- 2.87M C-bills
- Move
- Armor
- 62 pts
LB 5-X ACLRM 10
Battle Value
701by skill
Point Value
17
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitGRM-01A
Garm
PV17
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
7 eras · 8 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,619 |
| G1 | 2 | 1,416 |
| G2 | 3 | 1,178 |
| G3 | 4 | 925 |
| G4 | 5 | 701 |
| G5 | 6 | 603 |
| G6 | 7 | 540 |
| G7 | 8 | 477 |
| G8 | 8 | 449 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Garm GRM-01A is a 35-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. An LRM 10 sits in the left torso alongside an LB 5-X AC in the right torso, giving it reach without a close-in punch. The chassis runs on endo steel structure under ferro-fibrous armor, with 10 single heat sinks handling the 175 fusion engine's output. Johnston Industries builds the type at New Syrtis.
Armor & loadout
Mech rightFrontMech left
GARM GRM-01A
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 20 rds · 1 t |
| Msl | LT | 1 | 12 rds · 1 t |
Systems & manufacturers
Garm variants (4)
GRM-01A current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK0*/0*/0*, IF1 Introduced 3058 Battle value 701 Point value 17
GRM-01B Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3059 Battle value 934 Point value 23GRM-01C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 1,140 Point value 21GRM-01A2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3076 Battle value 1,078 Point value 20