Flamberge Prime
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3077 Jihad
- Rules
- Standard
- Cost
- 19.95M C-bills
- Move
- Armor
- 216 pts
Medium Pulse Laser ×4ATM 6 ×2SRM 6 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
2,266by skill
Point Value
51
Recognition Notes
The Flamberge Prime is a 70-ton heavy that fights close in, cruising at 43 km/h and topping out near 65, with a jump capability of 180 metres. Each arm carries an SRM 6 alongside a pair of Medium Pulse Lasers, and an ATM 6 sits in each torso. The design runs on a 280 XL fusion engine over an endo steel frame, with standard armor and 15 double heat sinks. Olivetti Weaponry builds it at Sudeten.
Armor & Loadout
FLAMBERGE PRIME
EnergyMissile
Head: 9 front
Center Torso: 31 front, 12 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 20 rds · 2 t |
| MslSRM 6 | RA · LA | 2 | 30 rds · 2 t |
| Enr | RA ×2 · LA ×2 | 4 |
Systems & Manufacturers
Prime
Flamberge
PV51
TP: BMSZ: 3TMM: 0MV: 8"/12"j
ROLE: Skirmisher
Damage
S (+0)
8
M (+2)
7
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
Availability by era
5 eras · 2 factions
Flamberge variants (7)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,575 Point value 46B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2, OMNI, SRM1/1 Introduced 3077 Battle value 2,750 Point value 38C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, OMNI, SRM1/1, TAG Introduced 3077 Battle value 2,206 Point value 53
Prime current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,266 Point value 51
2 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM2/2 Introduced 3087 Battle value 2,468 Point value 513 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM1/1 Introduced 3087 Battle value 2,346 Point value 45D Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities CASE, HT1/1/-, OMNI, SRM1/1 Introduced 3115 Battle value 2,357 Point value 41