Flamberge 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3087 Early Republic
- Rules
- Experimental
- Cost
- 15.72M C-bills
- Move
- Armor
- 216 pts
Medium Pulse Laser ×4Large Pulse LaserMicro Pulse LaserSRM 6 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
2,468by skill
Point Value
51
Recognition Notes
The Flamberge 2 is a 70-ton heavy that closes to short range on a 280 XL fusion engine, cruising at 43 km/h and topping out near 65, with a jump range of 240 metres. Its arms each carry an SRM 6, with a Large Pulse Laser in the left arm and a Medium Pulse Laser in the right. Further Medium Pulse Lasers sit in the left torso, right torso, and center torso, and a Micro Pulse Laser rounds out the center torso mount. A partial wing is built into each side torso, and standard armor covers the endo steel frame. Olivetti Weaponry produces the type at its Sudeten works.
Armor & Loadout
FLAMBERGE 2
EnergyMissile
Head: 9 front
Center Torso: 31 front, 12 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · RT · LT · RA | 4 | |
| Enr | CT | 1 | |
| MslSRM 6 | RA · LA | 2 | 30 rds · 2 t |
| Enr | LA | 1 | |
| mobilityPartial WingClan | RT · LT |
Systems & Manufacturers
2
Flamberge
PV51
TP: BMSZ: 3TMM: 0MV: 8"/14"j
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
2
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
Availability by era
4 eras · 1 faction
Flamberge variants (7)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,575 Point value 46B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2, OMNI, SRM1/1 Introduced 3077 Battle value 2,750 Point value 38C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, OMNI, SRM1/1, TAG Introduced 3077 Battle value 2,206 Point value 53Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,266 Point value 51
2 current variant Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM2/2 Introduced 3087 Battle value 2,468 Point value 51
3 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM1/1 Introduced 3087 Battle value 2,346 Point value 45D Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities CASE, HT1/1/-, OMNI, SRM1/1 Introduced 3115 Battle value 2,357 Point value 41