Flamberge 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3087 Early Republic
- Rules
- Experimental
- Cost
- 16.07M C-bills
- Move
- Armor
- 216 pts
Medium Pulse Laser ×2Micro Pulse LaserUltra AC/20SRM 4 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
2,346by skill
Point Value
45
Recognition Notes
The Flamberge 3 is a 70-ton heavy fighting machine that closes to short range, built on a 280 XL fusion engine and endo steel structure with standard armor plating. Its firepower is concentrated in close and pulse weapons: an Ultra AC/20 in the left torso, a Medium Pulse Laser and Micro Pulse Laser in the center torso, a further Medium Pulse Laser in the right arm, and an SRM 4 in each arm. A partial wing sits in the left torso and another in the right torso, and the design carries 11 double heat sinks. It cruises at 43 km/h, tops out near 65, and can jump 240 meters. Olivetti Weaponry builds it at Sudeten.
Armor & Loadout
FLAMBERGE 3
EnergyBallisticMissile
Head: 9 front
Center Torso: 31 front, 12 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · RA | 2 | |
| Enr | CT | 1 | |
| Bal | LT | 1 | 15 rds · 3 t in RT, LA |
| MslSRM 4 | RA · LA | 2 | 25 rds · 1 t |
| mobilityPartial WingClan | RT · LT |
Systems & Manufacturers
3
Flamberge
PV45
TP: BMSZ: 3TMM: 0MV: 8"/14"j
ROLE: Skirmisher
Damage
S (+0)
5
M (+2)
5
L (+4)
0
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
4 eras · 1 faction
Flamberge variants (7)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,575 Point value 46B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2, OMNI, SRM1/1 Introduced 3077 Battle value 2,750 Point value 38C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, OMNI, SRM1/1, TAG Introduced 3077 Battle value 2,206 Point value 53Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI, SRM2/2 Introduced 3077 Battle value 2,266 Point value 512 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM2/2 Introduced 3087 Battle value 2,468 Point value 51
3 current variant Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, JMPS2, SRM1/1 Introduced 3087 Battle value 2,346 Point value 45
D Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities CASE, HT1/1/-, OMNI, SRM1/1 Introduced 3115 Battle value 2,357 Point value 41