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Fireball ALM-7D

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Tech
Inner Sphere
Mass
20t
Role
Scout
Intro
3053 Clan Invasion
Rules
Standard
Cost
3.09M C-bills
Move
Armor
64 pts

Machine GunStreak SRM 2

Technical Readout: TR:CI · Record Sheets: RS:CI

Compare this unit
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9

Availability by era

7 eras · 7 factions

GunPilotAdj BV
G01889
G12778
G23647
G34508
G45385
G56331
G67296
G78262
G88246

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Fireball ALM-7D is a 20-ton scout that cruises at 119 km/h and tops out near 184, quick for its weight. Its armament is light, a Streak SRM 2 in the left torso and a machine gun in the right torso, leaving reconnaissance rather than heavy combat as its work. The type carries a low, hard-to-target silhouette and enhanced communications gear, and its endo steel structure and standard armor sit on a 220 XL fusion engine. Corean Enterprises builds it at New Avalon.

Armor & loadout

Mech rightFrontMech left
FIREBALL ALM-7D
BallisticMissile
Weapon / EquipmentLocQtyAmmo
BalRT1200 rds · 1 t
MslStreak SRM 2LT150 rds · 1 t