Fenris (Ice Ferret) T
- Type
- BattleMech
- Tech
- Clan
- Mass
- 45t
- Role
- Scout
- Intro
- 3142 Dark Age
- Rules
- Standard
- Cost
- 19.32M C-bills
- Move
- Armor
- 144 pts
ER Medium LaserImproved Heavy Large LaserSRM 2
Source: RG04
Compare this unitBattle Value
1,825by skill
Point Value
49
Recognition Notes
The Fenris (Ice Ferret) T is a 45-ton scout configuration of the Ice Ferret OmniMech, cruising at 86 km/h and topping out near 130, with a supercharger in the right torso pushing it to 173 km/h when engaged. Where the Prime configuration mounts an ER PPC and an ER Small Laser in the left arm, this configuration carries an Improved Heavy Large Laser and an ER Medium Laser in that same limb. The right arm's SRM 2 stands in place of the Prime's Streak SRM 2. An active probe sits in the center torso, and the type is built in ferro-fibrous armor over an endo steel frame. W-7 Facilities builds it at Tranquil, among other sites.
Armor & Loadout
FENRIS (ICE FERRET) T
EnergyMissile
Head: 9 front
Center Torso: 19 front, 8 rear
Right Torso: 14 front, 7 rear
Left Torso: 14 front, 7 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 19 front
Left Leg: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | RA | 1 | 50 rds · 1 t |
| Enr | LA | 1 | |
| Enr | LA | 1 | |
| electronicsActive ProbepodClan | CT | ||
| mobilitySuperchargerpod | RT |
Systems & Manufacturers
T
Fenris (Ice Ferret)
PV49
TP: BMSZ: 2TMM: 0MV: 20"
ROLE: Scout
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
2 eras · 12 factions
Fenris (Ice Ferret) variants (15)
A Role Striker Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, FLK0*/0*/0*, OMNI Introduced 2948 Battle value 1,323 Point value 36B Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM1/1 Introduced 2948 Battle value 1,461 Point value 40C Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2948 Battle value 1,211 Point value 37D Role Striker Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, OMNI Introduced 2948 Battle value 1,653 Point value 45Prime Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, PRB, RCN Introduced 2948 Battle value 1,678 Point value 44E Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 1,483 Point value 41H Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3061 Battle value 1,619 Point value 45L Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE, HT1/1/1, OMNI Introduced 3069 Battle value 1,380 Point value 31U Role Striker Tech base Clan Rules Experimental Alpha Strike abilities CASE, OMNI, TOR1/1/0*, UMU Introduced 3077 Battle value 1,549 Point value 37F Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ECM, ENE, LPRB, OMNI, RCN, WAT Introduced 3084 Battle value 1,771 Point value 41G Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, LTAG, OMNI, SRM1/1 Introduced 3088 Battle value 1,196 Point value 44I Role Scout Tech base Mixed Rules Advanced Alpha Strike abilities BH, CASE, OMNI, RCN, SRM2/2 Introduced 3099 Battle value 1,096 Point value 43J Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3120 Battle value 1,771 Point value 65K Role Striker Tech base Clan Rules Standard Alpha Strike abilities AMS, ENE, OMNI Introduced 3135 Battle value 1,769 Point value 42
T current variant Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, PRB, RCN Introduced 3142 Battle value 1,825 Point value 49