Fenris (Ice Ferret) I
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 45t
- Role
- Scout
- Intro
- 3099 Early Republic
- Rules
- Advanced
- Cost
- 13.11M C-bills
- Move
- Armor
- 144 pts
ER Small LaserSRM 6 ×2M-Pod ×2

Availability by era
4 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,532 |
| G1 | 2 | 2,214 |
| G2 | 3 | 1,841 |
| G3 | 4 | 1,447 |
| G4 | 5 | 1,096 |
| G5 | 6 | 943 |
| G6 | 7 | 844 |
| G7 | 8 | 745 |
| G8 | 8 | 701 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fenris (Ice Ferret) I is a 45-ton scout that fights close in, cruising at 86 km/h and topping out at 130. Where the Prime configuration mounts an ER PPC and an ER Small Laser in the Left Arm and a Streak SRM 2 in the Right Arm, this configuration carries an SRM 6 and an M-Pod in each arm, with an ER Small Laser in the Center Torso. In place of the Prime's active probe in the Center Torso, this configuration mounts a Bloodhound active probe in the Right Torso. It runs on mixed Inner Sphere and Clan technology, with a Clan XL fusion engine, Clan endo steel internal structure, and Clan ferro-fibrous armor, and carries 12 Clan double heat sinks. W-7 Facilities builds it at Tranquil, among other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| MslSRM 6 | RA · LA | 2 | 30 rds · 2 t in LT |
| Sup | RA · LA | 2 | |
| electronicsBloodhound Active ProbepodIS | RT |