Dreadnought Mk II Trailer Configuration #3
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Ambusher
- Intro
- 3081 Early Republic
- Rules
- Experimental
- Armor
- 100 pts
Machine GunExtended LRM 5Streak SRM 6
Battle Value
307by skill
Point Value
11

Source: XTR:Periphery
Compare this unitConfiguration #3
Dreadnought Mk II Trailer
PV11
TP: SVSZ: 2TMM: 0MV: 0"t
ROLE: Ambusher
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
Heat not tracked

Special , , , HTC, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 709 |
| G1 | 2 | 620 |
| G2 | 3 | 516 |
| G3 | 4 | 405 |
| G4 | 5 | 307 |
| G5 | 6 | 264 |
| G6 | 7 | 236 |
| G7 | 8 | 209 |
| G8 | 8 | 196 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Dreadnought Mk II Trailer Configuration #3 is a 50-ton tracked support vehicle fielded as an ambusher. It carries no engine of its own and is towed as a trailer rather than moving under its own power. Its turret mounts an Extended LRM 5, a Streak SRM 6, and a Machine Gun. The hull is protected by BAR 7 Armor. Marian Arms, Inc. builds it at Alphard (MH).
Armor & loadout
DREADNOUGHT MK II TRAILER CONFIGURATION #3
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
| MslStreak SRM 6 | T | 1 | 1 t ammo in B |
| Bal | T | 1 | 1 t ammo in B |
| otherSV Chassis Mod [Tractor] | B | ||
| otherSV Chassis Mod [Trailer] | B | ||
| otherAdvanced Fire Control | B |
Systems & manufacturers
Dreadnought Mk II Trailer variants (4)
Configuration #1 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT20, HTC, IF0*, OMNI, TUR(1/1/1, IF0*) Introduced 3081 Battle value 273 Point value 8Configuration #2 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT18, HTC, IF1, OMNI, TUR(1/2/1, IF1) Introduced 3081 Battle value 234 Point value 11
Configuration #3 current variant Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, IF0*, OMNI, TUR(2/2/1, IF0*) Introduced 3081 Battle value 307 Point value 11
Configuration #4 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, OMNI, TUR(1/1/1) Introduced 3081 Battle value 291 Point value 8