Dreadnought Mk II Trailer Configuration #1
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Sniper
- Intro
- 3081 Early Republic
- Rules
- Experimental
- Armor
- 100 pts
MML 5
Battle Value
273by skill
Point Value
8

Source: XTR:Periphery
Compare this unitConfiguration #1
Dreadnought Mk II Trailer
PV8
TP: SVSZ: 2TMM: 0MV: 0"t
ROLE: Sniper
Damage
S (+0)
1
M (+2)
1
L (+4)
1
Heat not tracked

Special , , , HTC, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 16Skill 1 14Skill 2 12Skill 3 10Skill 4 8Skill 5 7Skill 6 6Skill 7 5Skill 8 4
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 631 |
| G1 | 2 | 551 |
| G2 | 3 | 459 |
| G3 | 4 | 360 |
| G4 | 5 | 273 |
| G5 | 6 | 235 |
| G6 | 7 | 210 |
| G7 | 8 | 186 |
| G8 | 8 | 175 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Dreadnought Mk II Trailer Configuration #1 is a 50-ton tracked support vehicle built as a sniper platform, hauled rather than self-propelled since it carries no engine of its own. A single MML 5 sits in its turret, linked to an Artemis IV FCS mounted alongside it in the same turret. The hull is protected by BAR 7 armor. Marian Arms, Inc. builds the type at Alphard (MH).
Armor & loadout
DREADNOUGHT MK II TRAILER CONFIGURATION #1
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
| otherHyper Velocity Auto Cannon/2 | T | ||
| electronicsArtemis IV FCSIS | T | ||
| otherSV Chassis Mod [Tractor] | B | ||
| otherSV Chassis Mod [Trailer] | B | ||
| otherAdvanced Fire Control | B | ||
| IS Ammo HVAC/2 | B | 1 | 1 t |
Systems & manufacturers
Dreadnought Mk II Trailer variants (4)
Configuration #1 current variant Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT20, HTC, IF0*, OMNI, TUR(1/1/1, IF0*) Introduced 3081 Battle value 273 Point value 8
Configuration #2 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT18, HTC, IF1, OMNI, TUR(1/2/1, IF1) Introduced 3081 Battle value 234 Point value 11Configuration #3 Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, IF0*, OMNI, TUR(2/2/1, IF0*) Introduced 3081 Battle value 307 Point value 11Configuration #4 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, OMNI, TUR(1/1/1) Introduced 3081 Battle value 291 Point value 8