Dreadnought Mk II Trailer Configuration #2
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 3081 Early Republic
- Rules
- Experimental
- Armor
- 100 pts

Extended LRM 10SRM 6
Source: XTR:Periphery
Compare this unitBattle Value
234by skill
Point Value
11
Recognition Notes
The Dreadnought Mk II Trailer Configuration #2 is a 50-ton tracked support vehicle built as a missile boat. It carries no engine of its own and depends on a towing vehicle for movement. Its turret mounts both an Extended LRM 10 and an SRM 6, giving the crew a combined long-range and close-in missile punch from a single mount. The hull is wrapped in BAR 7 armor. Marian Arms, Inc. builds the type at Alphard (MH).
Armor & Loadout
DREADNOUGHT MK II TRAILER CONFIGURATION #2
Missile
Front: 20 front
Right: 20 front
Left: 20 front
Turret: 20 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
| MslSRM 6 | T | 1 | 2 t ammo in B |
| otherSV Chassis Mod [Tractor] | B | ||
| otherSV Chassis Mod [Trailer] | B | ||
| otherAdvanced Fire Control | B |
Systems & Manufacturers
Configuration #2
Dreadnought Mk II Trailer
PV11
TP: SVSZ: 2TMM: 0MV: 0"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , HTC, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
4 eras · 1 faction
Dreadnought Mk II Trailer variants (4)
Configuration #1 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT20, HTC, IF0*, OMNI, TUR(1/1/1, IF0*) Introduced 3081 Battle value 273 Point value 8
Configuration #2 current variant Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT18, HTC, IF1, OMNI, TUR(1/2/1, IF1) Introduced 3081 Battle value 234 Point value 11
Configuration #3 Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, IF0*, OMNI, TUR(2/2/1, IF0*) Introduced 3081 Battle value 307 Point value 11Configuration #4 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AFC, BAR, CT17, HTC, OMNI, TUR(1/1/1) Introduced 3081 Battle value 291 Point value 8