Daimyo HQ 67-R
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Brawler
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 1.66M C-bills
- Move
- Armor
- 112 pts
Plasma Rifle
Battle Value
683by skill
Point Value
29

View on Sarna
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unit67-R
Daimyo HQ
PV29
TP: CVSZ: 2TMM: 0MV: 10"w
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
5 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,578 |
| G1 | 2 | 1,380 |
| G2 | 3 | 1,147 |
| G3 | 4 | 902 |
| G4 | 5 | 683 |
| G5 | 6 | 587 |
| G6 | 7 | 526 |
| G7 | 8 | 464 |
| G8 | 8 | 437 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Daimyo HQ 67-R is a 50-ton wheeled combat vehicle fielded as a brawler, stripping out the 67-K's turreted large laser and four machine guns in favor of a single Plasma Rifle in the turret. Cruising speed holds at 54 km/h with a top speed of 86, unchanged from the earlier model's hull and fusion engine. The infantry compartment shrinks from 4 tons to 3 tons, and communications equipment in the hull carries over from the 67-K.
Armor & loadout
DAIMYO HQ 67-R
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrPlasma Rifle | T | 1 | 1 t ammo in B |
| otherRL 10 | F | ||
| otherRL 10rear | RE | ||
| otherCommunications Equipment7 t | B |
Systems & manufacturers
Daimyo HQ variants (4)
67-K Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(2/1/-) Introduced 2781 Battle value 583 Point value 2567-NC Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities IT3, SRCH, TUR(2/1/-) Introduced 2910 Battle value 583 Point value 1967-K2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(1/1/1) Introduced 3067 Battle value 647 Point value 26
67-R current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IT3, MHQ7, REAR0*/0*/0*, RCN, SRCH, TUR(1/1/-) Introduced 3068 Battle value 683 Point value 29