Daimyo HQ 67-K2
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Sniper
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 1.62M C-bills
- Move
- Armor
- 112 pts
Light PPC ×2Machine Gun ×2
Battle Value
647by skill
Point Value
26

View on Sarna
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unit67-K2
Daimyo HQ
PV26
TP: CVSZ: 2TMM: 0MV: 10"w
ROLE: Sniper
Damage
S (+0)
2
M (+2)
1
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
6 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,495 |
| G1 | 2 | 1,307 |
| G2 | 3 | 1,087 |
| G3 | 4 | 854 |
| G4 | 5 | 647 |
| G5 | 6 | 556 |
| G6 | 7 | 498 |
| G7 | 8 | 440 |
| G8 | 8 | 414 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Daimyo HQ 67-K2 is a 50-ton wheeled combat vehicle fielded as a sniper, cruising at 54 km/h with a top speed of 86. Where the 67-K's turret carries a single large laser alongside four machine guns, the 67-K2's turret instead mounts two Light PPCs, and the machine gun count drops to just one on the right side and one on the left side of the hull. Cruising and top speeds carry over unchanged from the 67-K, as does the standard armor and the 4-ton infantry compartment. Communications equipment remains fitted in the hull.
Armor & loadout
DAIMYO HQ 67-K2
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | R · L | 2 | 0.5 t ammo in B |
| Enr | T ×2 | 2 | |
| otherCommunications Equipment7 t | B |
Systems & manufacturers
Daimyo HQ variants (4)
67-K Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(2/1/-) Introduced 2781 Battle value 583 Point value 2567-NC Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities IT3, SRCH, TUR(2/1/-) Introduced 2910 Battle value 583 Point value 19
67-K2 current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(1/1/1) Introduced 3067 Battle value 647 Point value 26
67-R Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IT3, MHQ7, REAR0*/0*/0*, RCN, SRCH, TUR(1/1/-) Introduced 3068 Battle value 683 Point value 29