Daimyo HQ 67-NC
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Scout
- Intro
- 2910 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.5M C-bills
- Move
- Armor
- 112 pts
Large LaserMachine Gun ×4
Battle Value
583by skill
Point Value
19

View on Sarna
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unit67-NC
Daimyo HQ
PV19
TP: CVSZ: 2TMM: 0MV: 12"w
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11
Availability by era
10 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,347 |
| G1 | 2 | 1,178 |
| G2 | 3 | 979 |
| G3 | 4 | 770 |
| G4 | 5 | 583 |
| G5 | 6 | 501 |
| G6 | 7 | 449 |
| G7 | 8 | 396 |
| G8 | 8 | 373 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Daimyo HQ 67-NC is a 50-ton wheeled combat vehicle fielded as a scout. Its turret carries the same Large Laser and four Machine Guns as the 67-K, so the weapons fit is unchanged, but the 67-NC drops the communications equipment carried in the 67-K's hull. Cruising speed rises from 54 to 65 km/h and top speed climbs from 86 to 97, making the 67-NC noticeably quicker than the earlier model. The infantry compartment shrinks from 4 tons to 3 tons, and both variants keep standard armor over the hull.
Armor & loadout
DAIMYO HQ 67-NC
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| Bal | T ×4 | 4 | 0.5 t ammo in B |
Systems & manufacturers
Daimyo HQ variants (4)
67-K Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(2/1/-) Introduced 2781 Battle value 583 Point value 25
67-NC current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities IT3, SRCH, TUR(2/1/-) Introduced 2910 Battle value 583 Point value 19
67-K2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT4, MHQ7, RCN, SRCH, TUR(1/1/1) Introduced 3067 Battle value 647 Point value 2667-R Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IT3, MHQ7, REAR0*/0*/0*, RCN, SRCH, TUR(1/1/-) Introduced 3068 Battle value 683 Point value 29