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Daimyo HQ 67-NC

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Tech
Inner Sphere
Mass
50t
Role
Scout
Rules
Introductory
Cost
1.5M C-bills
Move
Armor
112 pts

Large LaserMachine Gun ×4

Daimyo HQ 67-NC line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11

Availability by era

10 eras · 1 faction

GunPilotAdj BV
G011,347
G121,178
G23979
G34770
G45583
G56501
G67449
G78396
G88373

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Daimyo HQ 67-NC is a 50-ton wheeled combat vehicle fielded as a scout. Its turret carries the same Large Laser and four Machine Guns as the 67-K, so the weapons fit is unchanged, but the 67-NC drops the communications equipment carried in the 67-K's hull. Cruising speed rises from 54 to 65 km/h and top speed climbs from 86 to 97, making the 67-NC noticeably quicker than the earlier model. The infantry compartment shrinks from 4 tons to 3 tons, and both variants keep standard armor over the hull.

Armor & loadout

DAIMYO HQ 67-NC
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrT1
BalT ×440.5 t ammo in B