Cyclops CP-11-A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Sniper
- Intro
- 3045 Late Succession War (Renaissance)
- Rules
- Standard
- Cost
- 9.27M C-bills
- Move
- Armor
- 160 pts
Medium Laser ×2Gauss RifleLRM 10SRM 4
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unit
Availability by era
6 eras · 32 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,574 |
| G1 | 2 | 3,125 |
| G2 | 3 | 2,599 |
| G3 | 4 | 2,042 |
| G4 | 5 | 1,547 |
| G5 | 6 | 1,330 |
| G6 | 7 | 1,191 |
| G7 | 8 | 1,052 |
| G8 | 8 | 990 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CP-11-A is a 90-ton assault refit that turns the Cyclops into a sniper, cruising at 43 km/h and topping out near 65. Where the CP-10-Z closed to brawling range with an AC/20, this field conversion pulls that weapon and mounts a Gauss rifle in the right torso, backing it with an LRM 10 in the left torso, an SRM 4 in the center torso, and a medium laser in each arm. The reinforced head cowl and fragile head carry over from the original layout. Being a field refit, it is assembled at various sites rather than a single factory.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t |
| Bal | RT | 1 | 16 rds · 2 t |
| Msl | LT | 1 | 24 rds · 2 t |
| Enr | RA · LA | 2 |