Cyclops CP-10-Q
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Missile Boat
- Intro
- 2801 Early Succession War
- Rules
- Introductory
- Cost
- 9.15M C-bills
- Move
- Armor
- 272 pts
Medium Laser ×3LRM 10 ×2SRM 4
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unit
Availability by era
10 eras · 31 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,659 |
| G1 | 2 | 3,200 |
| G2 | 3 | 2,661 |
| G3 | 4 | 2,091 |
| G4 | 5 | 1,584 |
| G5 | 6 | 1,362 |
| G6 | 7 | 1,220 |
| G7 | 8 | 1,077 |
| G8 | 8 | 1,014 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CP-10-Q is a 90-ton assault refit that shifts the Cyclops toward missile-boat duty, cruising at 43 km/h and topping out near 65. Where the CP-10-Z original mounted an AC/20 in the right torso, this field refit strips that gun for a second LRM 10 and a third medium laser in the same location, pairing the two LRM 10 racks with medium lasers in the left and right arms and an SRM 4 in the center torso. Two additional single heat sinks come with the swap, bringing the total to 14. Built piecemeal at various sites rather than a single production line, it keeps the reinforced head cowl and the fragile head of the base machine.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t |
| Msl | RT · LT | 2 | 48 rds · 4 t |
| Enr | RT · RA · LA | 3 |