Cyclops CP-11-C
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Brawler
- Intro
- 3050 Clan Invasion
- Rules
- Standard
- Cost
- 11.86M C-bills
- Move
- Armor
- 192 pts
Medium Laser ×2Gauss RifleSRM 4C3 Computer (Master)
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitBattle Value
1,553by skill
Point Value
45
Recognition Notes
The CP-11-C is a 3050 field refit of the 2710 Cyclops CP-10-Z, rebuilt as a 90-ton brawler rather than a juggernaut while keeping the same 360 fusion engine and its 43 km/h cruising, 65 km/h top speed. In place of the LRM 10, the left torso now carries a C3 master computer, and a Gauss rifle in the right torso replaces the AC/20. The medium laser in each arm and the SRM 4 in the center torso carry over from the CP-10-Z. It keeps the reinforced head cowl and the fragile head of the earlier machine, and like most refits of the type it is assembled at various sites rather than a single dedicated plant.
Armor & Loadout
CYCLOPS CP-11-C
EnergyBallisticMissileSupport
Head: 9 front
Center Torso: 34 front, 11 rear
Right Torso: 24 front, 8 rear
Left Torso: 24 front, 8 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t |
| Bal | RT | 1 | 16 rds · 2 t |
| Sup | LT | 1 | |
| Enr | RA · LA | 2 | |
| electronicsC3 MasterIS | LT |
Systems & Manufacturers
CP-11-C
Cyclops
PV45
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
3
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
5 eras · 3 factions
Cyclops variants (14)
CP-10-Z Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, IF1 Introduced 2710 Battle value 1,317 Point value 34CP-10-Z-DC Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2750 Battle value — Point value —CP-10-HQ Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF1 Introduced 2753 Battle value 1,113 Point value 32CP-10-Q Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2801 Battle value 1,584 Point value 44CP-11-A Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3045 Battle value 1,547 Point value 38CP-11-A-DC Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, MHQ1 Introduced 3045 Battle value 1,507 Point value 37
CP-11-C current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, MHQ5, TAG Introduced 3050 Battle value 1,553 Point value 45
CP-11-G Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3058 Battle value 1,981 Point value 47CP-12-K Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3059 Battle value 1,699 Point value 43CP-11-H Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/- Introduced 3064 Battle value 1,525 Point value 38CP-11-B Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3071 Battle value 2,145 Point value 50CP-11-C2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, MHQ10, TAG Introduced 3073 Battle value 1,534 Point value 46CP-11-C3 Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSM, MHQ6, TAG Introduced 3077 Battle value 1,752 Point value 50C Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASEII, CR Introduced 3147 Battle value 2,252 Point value 53