Crimson Langur Prime
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Striker
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 13.8M C-bills
- Move
- Armor
- 168 pts
Heavy Medium Laser ×2ER Large Laser
Battle Value
1,952by skill
Point Value
55
View on Sarna
TR:3067 · Record Sheets: RS:3067u
Compare this unitPrime
Crimson Langur
PV55
TP: BMSZ: 2TMM: 0MV: 14"/10"j
ROLE: Striker
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special , LPRB, , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31
Availability by era
5 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,509 |
| G1 | 2 | 3,943 |
| G2 | 3 | 3,279 |
| G3 | 4 | 2,577 |
| G4 | 5 | 1,952 |
| G5 | 6 | 1,679 |
| G6 | 7 | 1,503 |
| G7 | 8 | 1,327 |
| G8 | 8 | 1,249 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Crimson Langur Prime is a 50-ton striker that cruises at 76 km/h and can reach 119 km/h in a sprint, with a jump range of 150 metres. An ER Large Laser sits in the right arm, backed by a targeting computer in the same limb, while a Heavy Medium Laser rides in each torso side. A light active probe is mounted in the center torso, and the design carries enhanced communications gear. It is noted as an easily-serviced design, and its heat is drawn off by fourteen double heat sinks. York Y2 Facility builds it at York.
Armor & loadout
Mech rightFrontMech left
CRIMSON LANGUR PRIME
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Enr | RA | 1 | |
| electronicsLight Active ProbepodClan | CT | ||
| electronicsTargeting ComputerpodClan | RA |
Systems & manufacturers
Crimson Langur variants (6)
A Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI Introduced 3065 Battle value 2,003 Point value 49B Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, LPRB, OMNI, RCN Introduced 3065 Battle value 2,210 Point value 51C Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3065 Battle value 1,437 Point value 43
Prime current variant Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE, LPRB, OMNI, RCN, JMPW1 Introduced 3065 Battle value 1,952 Point value 55
D Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, LTAG, OMNI, SRM2/2 Introduced 3068 Battle value 1,867 Point value 51E Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3068 Battle value 2,051 Point value 60