Crimson Langur A
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 13.76M C-bills
- Move
- Armor
- 168 pts
ER Large LaserLRM 15 ×2
TR:3067 · Record Sheets: RS:3067u
Compare this unit
Availability by era
5 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,627 |
| G1 | 2 | 4,046 |
| G2 | 3 | 3,365 |
| G3 | 4 | 2,644 |
| G4 | 5 | 2,003 |
| G5 | 6 | 1,723 |
| G6 | 7 | 1,542 |
| G7 | 8 | 1,362 |
| G8 | 8 | 1,282 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Crimson Langur A is a 50-ton missile boat that fights at long range, cruising at 76 km/h and topping out near 119. Where the Prime configuration mounts a pair of Heavy Medium Lasers in the torsos alongside its ER Large Laser, this configuration carries two LRM 15 racks in the left arm and keeps the ER Large Laser in the right arm. It omits the targeting computer and light active probe fitted to the Prime, and runs 10 double heat sinks against the Prime's 14. Enhanced communications gear and an easily-serviced design carry over from the base configuration, and York Y2 Facility builds it at York, with additional production at other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Msl | LA ×2 | 2 | 32 rds · 4 t in LT |