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Crimson Langur D

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Tech
Clan
Mass
50t
Intro
3068 Jihad
Rules
Standard
Cost
14.01M C-bills
Move
Armor
168 pts

ER Micro Laser ×4Medium Pulse Laser ×2SRM 4 ×4Light TAG

SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31

Availability by era

4 eras · 9 factions

GunPilotAdj BV
G014,313
G123,771
G233,137
G342,464
G451,867
G561,606
G671,438
G781,270
G881,195

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Crimson Langur D is a 50-ton striker that fights close-in, cruising at 76 km/h and topping out at 119 with a 150-meter jump. Where the Prime configuration mounts an ER Large Laser in the right arm and a Heavy Medium Laser in each torso, this configuration fills both arms with a Medium Pulse Laser, a pair of SRM 4 racks, and twin ER Micro Lasers apiece. A Light TAG sits in the left torso, and the targeting computer moves from the right arm to the right torso. It carries 10 double heat sinks against the Prime's 14, and the enhanced communications gear common to the chassis remains fitted. York Y2 Facility builds the type, with production also carried out at other sites.

Armor & loadout

Mech rightFrontMech left
CRIMSON LANGUR D
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
SupLT1
EnrRA · LA2
MslSRM 4RA ×2 · LA ×2450 rds · 2 t
EnrRA ×2 · LA ×24
electronicsTargeting ComputerpodClanRT