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Crimson Hawk 4

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Tech
Clan
Mass
25t
Intro
3099 Early Republic
Rules
Standard
Cost
3.11M C-bills
Move
Armor
86 pts

ER Medium Laser ×2ER Large LaserHeavy Flamer

SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13

Availability by era

4 eras · 11 factions

GunPilotAdj BV
G013,169
G122,771
G232,305
G341,811
G451,372
G561,180
G671,056
G78933
G88878

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Crimson Hawk 4 is a 25-ton light that fights close in, a 3099 rework of the 3071 original that traded its long-range sniping role for close-in striking work. Where the base Crimson Hawk carried a pair of ER Large Lasers in the right arm and right torso, this variant keeps a single ER Large Laser in the right torso and replaces the arm-mounted ER Large Laser with an ER Medium Laser in the left arm and a Heavy Flamer in the right arm. Endo steel structure replaces the standard internal frame, though the jump range falls from 150 to 90 metres. Cruising and top speeds hold at 54 and 86 km/h. Trellshire Heavy Industries builds it, with production also at Manufacturing Plant DSF-IT1.

Armor & loadout

Mech rightFrontMech left
CRIMSON HAWK 4
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT1
EnrRA11 t ammo
EnrLA ×22
electronicsTargeting ComputerClanRT