Crimson Hawk 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 25t
- Role
- Brawler
- Intro
- 3075 Jihad
- Rules
- Standard
- Cost
- 3.38M C-bills
- Move
- Armor
- 86 pts
ER Large LaserER Medium Laser
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
5 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,377 |
| G1 | 2 | 2,079 |
| G2 | 3 | 1,729 |
| G3 | 4 | 1,358 |
| G4 | 5 | 1,029 |
| G5 | 6 | 885 |
| G6 | 7 | 792 |
| G7 | 8 | 700 |
| G8 | 8 | 659 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Crimson Hawk 3 is a 25-ton light that trades the original sniper's reach for close-in brawling, cruising at 54 km/h and topping out near 86. Where the base Crimson Hawk carries a pair of ER large lasers in the right arm and right torso, this configuration keeps only the ER large laser in the right torso and replaces the arm weapon with an ER medium laser. Jump range increases from 150 to 180 metres on the same 125 XL fusion engine and ferro-fibrous armor. It is produced through field refit work rather than at a dedicated plant, with W-7 facilities at Weingarten handling conversions.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Enr | RA | 1 |