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Crimson Hawk

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Tech
Clan
Mass
25t
Role
Sniper
Intro
3071 Jihad
Rules
Standard
Cost
3.13M C-bills
Move
Armor
89 pts

ER Large Laser ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13

Availability by era

5 eras · 15 factions

GunPilotAdj BV
G012,968
G122,596
G232,159
G341,696
G451,285
G561,105
G67989
G78874
G88822

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Crimson Hawk is a 25-ton light that fights at long range, cruising at 54 km/h and topping out near 86 km/h on its 125 XL fusion engine; a single jump carries it 150 metres. Twin ER Large Lasers make up its entire armament, one in the right arm and one in the right torso, backed by ten double heat sinks. Ferro-fibrous armor covers the frame, and Manufacturing Plant DSF-IT1 builds it at Itabaiana, with production at other sites as well.

Armor & loadout

Mech rightFrontMech left
CRIMSON HAWK
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT · RA2