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Crimson Hawk 2

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Tech
Clan
Mass
25t
Intro
3073 Jihad
Rules
Standard
Cost
3.26M C-bills
Move
Armor
89 pts

Heavy Large Laser ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12

Availability by era

5 eras · 8 factions

GunPilotAdj BV
G012,936
G122,567
G232,135
G341,678
G451,271
G561,093
G67979
G78864
G88813

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Crimson Hawk 2 is a 25-ton light that trades the original's long-range sniping for close-in brawling, a 3073 rework of the 3071 Crimson Hawk. In place of the pair of ER Large Lasers, one in the right arm and one in the right torso, it mounts a Heavy Large Laser in each of those same locations. The 125 XL fusion engine, cruising speed of 54 km/h, top speed of 86 km/h, and 150-metre jump range all carry over from the base model, as does the ferro-fibrous armor. Manufacturing Plant DSF-IT1 at Itabaiana builds the type.

Armor & loadout

Mech rightFrontMech left
CRIMSON HAWK 2
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT · RA2