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Clint CLNT-3-4T

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Tech
Inner Sphere
Mass
40t
Intro
3109 Late Republic
Rules
Advanced
Move
Armor
112 pts

Medium X-Pulse Laser ×2LB 5-X AC

SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16

Availability by era

3 eras · 11 factions

GunPilotAdj BV
G012,673
G122,337
G231,944
G341,527
G451,157
G56995
G67891
G78787
G88740

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The CLNT-3-4T rebuilds the Clint of 3109 from the 2607 original, keeping the striker role and the 65/97 km/h speed profile while swapping a lighter extra-light engine into the frame. Where the CLNT-1-2R carries an AC/10 in the right arm, this variant fields an LB 5-X AC in the same location, and its single Medium Laser in the center torso is replaced by a Medium X-Pulse Laser there with a second Medium X-Pulse Laser added in the left torso. A 180-meter jump capability and CASE II in the right torso are new to this configuration, and laser-reflective armor stands in for the base model's standard plating, backed by double heat sinks in place of the original's single sinks. It remains a maintenance-intensive design, now built by Pinard Protectorates Limited at MacLeod's Land.

Armor & loadout

Mech rightFrontMech left
CLINT CLNT-3-4T
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrCT · LT2
BalRA120 rds · 1 t in RT

CASE II: Right Torso

Clint variants (10)

All 10 Clint variants