Clint CLNT-3-4T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Striker
- Intro
- 3109 Late Republic
- Rules
- Advanced
- Move
- Armor
- 112 pts
Medium X-Pulse Laser ×2LB 5-X AC

Availability by era
3 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,673 |
| G1 | 2 | 2,337 |
| G2 | 3 | 1,944 |
| G3 | 4 | 1,527 |
| G4 | 5 | 1,157 |
| G5 | 6 | 995 |
| G6 | 7 | 891 |
| G7 | 8 | 787 |
| G8 | 8 | 740 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CLNT-3-4T rebuilds the Clint of 3109 from the 2607 original, keeping the striker role and the 65/97 km/h speed profile while swapping a lighter extra-light engine into the frame. Where the CLNT-1-2R carries an AC/10 in the right arm, this variant fields an LB 5-X AC in the same location, and its single Medium Laser in the center torso is replaced by a Medium X-Pulse Laser there with a second Medium X-Pulse Laser added in the left torso. A 180-meter jump capability and CASE II in the right torso are new to this configuration, and laser-reflective armor stands in for the base model's standard plating, backed by double heat sinks in place of the original's single sinks. It remains a maintenance-intensive design, now built by Pinard Protectorates Limited at MacLeod's Land.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · LT | 2 | |
| Bal | RA | 1 | 20 rds · 1 t in RT |
CASE II: Right Torso