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Challenger MBT XII

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Tech
Inner Sphere
Mass
90t
Rules
Standard
Cost
16.46M C-bills
Move
Armor
250 pts

ER Medium Laser ×2Gauss RifleRotary AC/2LRM 15Streak SRM 4C3 Slave Unit

Challenger MBT XII line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I

Compare this unit
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

6 eras · 9 factions

GunPilotAdj BV
G014,276
G123,739
G233,110
G342,443
G451,851
G561,592
G671,425
G781,259
G881,185

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Challenger MBT XII is a 90-ton tracked combat vehicle fielded in the juggernaut role, cruising at 32 km/h with a top speed of 54. Where the base configuration mounts twin Medium Pulse Lasers at the front, this configuration carries twin ER Medium Lasers in the same position, and its turret trades the LB 10-X AC for a Rotary AC/2 and steps the LRM 10 up to an LRM 15 alongside the Gauss Rifle and Artemis IV FCS. The flank-mounted Streak SRM 2 pair and the rear Small Pulse Laser and Anti-Missile System of the base configuration are absent here, replaced by a single Streak SRM 4 in the turret. A C3 Slave Unit and a Guardian ECM suite sit in the hull, features the base configuration does not carry. General Motors builds the type at Salem.

Armor & loadout

EnergyBallisticMissileSupport
Front: 57 front
Right: 50 front
Left: 50 front
Turret: 57 front
Rear: 36 front
Weapon / EquipmentLocQtyAmmo
EnrF ×22
BalT13 t ammo in B
BalT12 t ammo in B
MslT13 t ammo in B
MslStreak SRM 4T11 t ammo in B
SupB1
electronicsArtemis IV FCSIST
electronicsGuardian ECM SuiteISB