Centaur Z
- Type
- Protomech
- Tech
- Clan
- Mass
- 5t
- Role
- Missile Boat
- Intro
- 3072 Jihad
- Rules
- Experimental
- Cost
- 700K C-bills
- Move
- Armor
- 21 pts
ER Micro LaserLRM 4
Battle Value
179by skill
Point Value
11
Armor & Loadout
EnergyMissile
Main Gun: 2 front
Head: 3 front
Torso: 7 front
Right Arm: 2 front
Left Arm: 2 front
Legs: 5 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | MG | 1 | |
| Msl | T | 1 | |
| otherProto Magnetic Clamp | T | ||
| otherEI Interface | BD | ||
| Clan Ammo ProtoMech LRM-4 | BD | 1 | 10 rds |
Systems & Manufacturers
Z
Centaur
PV11
TP: PMSZ: 1TMM: 0MV: 12"
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
0*
L (+4)
0*
Heat not tracked

Special ,
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
2 eras · 2 factions
Centaur variants (5)
Centaur Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3060 Battle value 192 Point value 112 Role Scout Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 154 Point value 103 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 238 Point value 124 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3071 Battle value 228 Point value 14
Z current variant Role Missile Boat Tech base Clan Rules Experimental Alpha Strike abilities IF0*, MCS Introduced 3072 Battle value 179 Point value 11