Centaur
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- Type
- Protomech
- Tech
- Clan
- Mass
- 5t
- Role
- Missile Boat
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 711.9K C-bills
- Move
- Armor
- 20 pts
ER Micro LaserLRM 3SRM 2
Battle Value
192by skill
Point Value
11
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitCentaur
PV11
TP: PMSZ: 1TMM: 0MV: 12"
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
0*
L (+4)
0*
Heat not tracked

Special
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
7 eras · 8 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 444 |
| G1 | 2 | 388 |
| G2 | 3 | 323 |
| G3 | 4 | 253 |
| G4 | 5 | 192 |
| G5 | 6 | 165 |
| G6 | 7 | 148 |
| G7 | 8 | 131 |
| G8 | 8 | 123 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
EnergyMissile
Main Gun: 2 front
Head: 3 front
Torso: 7 front
Right Arm: 2 front
Left Arm: 2 front
Legs: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | MG | 1 | |
| MslSRM 2 | T | 1 | 10 rds in BD |
| Msl | T | 1 | |
| otherEI Interface | BD | ||
| Clan Ammo ProtoMech LRM-3 | BD | 1 | 8 rds |
Systems & manufacturers
Centaur variants (5)
Centaur current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3060 Battle value 192 Point value 11
2 Role Scout Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 154 Point value 103 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 238 Point value 124 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3071 Battle value 228 Point value 14Z Role Missile Boat Tech base Clan Rules Experimental Alpha Strike abilities IF0*, MCS Introduced 3072 Battle value 179 Point value 11