Centaur 2
Loading Create variant…
- Type
- Protomech
- Tech
- Clan
- Mass
- 5t
- Role
- Scout
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 727.3K C-bills
- Move
- Armor
- 21 pts
Heavy Small LaserSRM 2
Battle Value
154by skill
Point Value
10
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit2
Centaur
PV10
TP: PMSZ: 1TMM: 0MV: 12"
ROLE: Scout
Damage
S (+0)
1
M (+2)
0*
L (+4)
0
Heat not tracked

Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
2 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 356 |
| G1 | 2 | 311 |
| G2 | 3 | 259 |
| G3 | 4 | 203 |
| G4 | 5 | 154 |
| G5 | 6 | 132 |
| G6 | 7 | 119 |
| G7 | 8 | 105 |
| G8 | 8 | 99 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
EnergyMissile
Main Gun: 3 front
Head: 3 front
Torso: 7 front
Right Arm: 2 front
Left Arm: 2 front
Legs: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrHeavy Small Laser | MG | 1 | |
| MslSRM 2 | T | 1 | 10 rds in BD |
| otherEI Interface | BD |
Systems & manufacturers
Centaur variants (5)
Centaur Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3060 Battle value 192 Point value 11
2 current variant Role Scout Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 154 Point value 10
3 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 238 Point value 124 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3071 Battle value 228 Point value 14Z Role Missile Boat Tech base Clan Rules Experimental Alpha Strike abilities IF0*, MCS Introduced 3072 Battle value 179 Point value 11