Centaur 2
- Type
- Protomech
- Tech
- Clan
- Mass
- 5t
- Role
- Scout
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 727.3K C-bills
- Move
- Armor
- 21 pts
Heavy Small LaserSRM 2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
154by skill
Point Value
10
Armor & Loadout
EnergyMissile
Main Gun: 3 front
Head: 3 front
Torso: 7 front
Right Arm: 2 front
Left Arm: 2 front
Legs: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrHeavy Small Laser | MG | 1 | |
| MslSRM 2 | T | 1 | 10 rds in BD |
| otherEI Interface | BD |
Systems & Manufacturers
2
Centaur
PV10
TP: PMSZ: 1TMM: 0MV: 12"
ROLE: Scout
Damage
S (+0)
1
M (+2)
0*
L (+4)
0
Heat not tracked

Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
2 eras · 7 factions
Centaur variants (5)
Centaur Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3060 Battle value 192 Point value 11
2 current variant Role Scout Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 154 Point value 10
3 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 238 Point value 124 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3071 Battle value 228 Point value 14Z Role Missile Boat Tech base Clan Rules Experimental Alpha Strike abilities IF0*, MCS Introduced 3072 Battle value 179 Point value 11