Bulldog Medium Tank (Plasma)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3115 Late Republic
- Rules
- Standard
- Move
- Armor
- 168 pts

Plasma RifleHeavy Machine GunStreak SRM 4 ×2
Source: RG25
Compare this unitBattle Value
977by skill
Point Value
25
Recognition Notes
The Bulldog Medium Tank (Plasma) is a 60-ton tracked combat vehicle fielded as a brawler, cruising at 43 km/h with a top speed near 65. Its turret trades the base model's Large Laser for a Plasma Rifle, and the paired SRM 4 launchers become Streak SRM 4 launchers, still mounted in the turret. The front-facing Machine Gun is replaced by a Heavy Machine Gun in the same position, and the hull carries CASE. Heavy Ferro-Fibrous armor replaces the Standard plate of the original, and a Fuel Cell engine replaces the ICE powerplant. Quikscell Company builds this version at Ares.
Armor & Loadout
BULLDOG MEDIUM TANK (PLASMA)
EnergyBallisticMissile
Front: 40 front
Right: 32 front
Left: 32 front
Turret: 32 front
Rear: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 0.5 t ammo in B |
| EnrPlasma Rifle | T | 1 | 2 t ammo in B |
| MslStreak SRM 4 | T ×2 | 2 | 1 t ammo in B |
CASE: Body
Systems & Manufacturers
(Plasma)
Bulldog Medium Tank
PV25
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
3
M (+2)
3
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
3 eras · 2 factions
Bulldog Medium Tank variants (8)
Bulldog Medium Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2673 Battle value 605 Point value 17(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(2/3/2, IF1, LRM1/1/1, SRM1/1) Introduced 2793 Battle value 748 Point value 21(AC2) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/0*, SRM1/1) Introduced 2812 Battle value 556 Point value 17(Cell) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(3/2/1, IF1) Introduced 3088 Battle value 861 Point value 25(ERLL) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/1) Introduced 3098 Battle value 842 Point value 24(LB-X) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, FLK1/1/1, SRCH, SRM1/1, TUR(2/2/1, FLK1/1/1, SRM1/1) Introduced 3110 Battle value 855 Point value 24
(Plasma) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(3/3/-) Introduced 3115 Battle value 977 Point value 25
(Chemical) Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CR, FC, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3146 Battle value 999 Point value 29