Bulldog Medium Tank (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 2793 Early Succession War
- Rules
- Introductory
- Cost
- 1.48M C-bills
- Move
- Armor
- 104 pts

Machine GunSRM 4 ×2LRM 20
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
748by skill
Point Value
21
Recognition Notes
The Bulldog Medium Tank (LRM) is a 60-ton tracked combat vehicle refitted as a missile boat, cruising at 43 km/h with a top speed near 65. Its turret trades the base model's Large Laser for an LRM 20, keeping the paired SRM 4 launchers alongside it, and a Machine Gun still faces front on the hull. The crew rides behind standard armor on an ICE-powered hull carried over unchanged from the original Bulldog. This configuration is produced as a field refit rather than a factory build, with work done at various sites.
Armor & Loadout
BULLDOG MEDIUM TANK (LRM)
BallisticMissile
Front: 24 front
Right: 20 front
Left: 20 front
Turret: 20 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 0.5 t ammo in B |
| MslSRM 4 | T ×2 | 2 | 2 t ammo in B |
| Msl | T | 1 | 3 t ammo in B |
Systems & Manufacturers
(LRM)
Bulldog Medium Tank
PV21
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
2
Heat not tracked

Special EE, , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
10 eras · 6 factions
Bulldog Medium Tank variants (8)
Bulldog Medium Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2673 Battle value 605 Point value 17
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(2/3/2, IF1, LRM1/1/1, SRM1/1) Introduced 2793 Battle value 748 Point value 21
(AC2) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/0*, SRM1/1) Introduced 2812 Battle value 556 Point value 17(Cell) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(3/2/1, IF1) Introduced 3088 Battle value 861 Point value 25(ERLL) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/1) Introduced 3098 Battle value 842 Point value 24(LB-X) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, FLK1/1/1, SRCH, SRM1/1, TUR(2/2/1, FLK1/1/1, SRM1/1) Introduced 3110 Battle value 855 Point value 24(Plasma) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(3/3/-) Introduced 3115 Battle value 977 Point value 25(Chemical) Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CR, FC, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3146 Battle value 999 Point value 29