Bulldog Medium Tank (Cell)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3088 Early Republic
- Rules
- Standard
- Cost
- 3.02M C-bills
- Move
- Armor
- 168 pts

Snub-Nose PPCMachine GunMML 5 ×2
Battle Value
861by skill
Point Value
25
Recognition Notes
The Bulldog Medium Tank (Cell) is a 60-ton tracked combat vehicle built as a brawler, cruising at 43 km/h with a top speed near 65. Where the base model's turret carries paired SRM 4 launchers and a Large Laser, the (Cell) turret instead mounts paired MML 5 launchers and a Snub-Nose PPC, with an Artemis IV FCS in the turret as well. The machine gun on the front of the hull carries over from the base model. The hull is protected by Heavy Ferro-Fibrous armor in place of the Standard plate, and a Fuel Cell engine replaces the ICE powerplant. Bulldog Enterprises builds the type at Proserpina.
Armor & Loadout
BULLDOG MEDIUM TANK (CELL)
EnergyBallisticMissile
Front: 40 front
Right: 32 front
Left: 32 front
Turret: 32 front
Rear: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 0.5 t ammo in B |
| Msl | T ×2 | 2 | 2 t ammo in B |
| Enr | T | 1 | |
| electronicsArtemis IV FCSIS | T |
Systems & Manufacturers
(Cell)
Bulldog Medium Tank
PV25
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
4 eras · 7 factions
Bulldog Medium Tank variants (8)
Bulldog Medium Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2673 Battle value 605 Point value 17(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(2/3/2, IF1, LRM1/1/1, SRM1/1) Introduced 2793 Battle value 748 Point value 21(AC2) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/0*, SRM1/1) Introduced 2812 Battle value 556 Point value 17
(Cell) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(3/2/1, IF1) Introduced 3088 Battle value 861 Point value 25
(ERLL) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/1) Introduced 3098 Battle value 842 Point value 24(LB-X) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, FLK1/1/1, SRCH, SRM1/1, TUR(2/2/1, FLK1/1/1, SRM1/1) Introduced 3110 Battle value 855 Point value 24(Plasma) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(3/3/-) Introduced 3115 Battle value 977 Point value 25(Chemical) Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CR, FC, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3146 Battle value 999 Point value 29