Bulldog Medium Tank (ERLL)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3098 Early Republic
- Rules
- Standard
- Move
- Armor
- 168 pts

ER Large LaserHeavy Machine GunSRM 4 ×2
Source: RG25
Compare this unitBattle Value
842by skill
Point Value
24
Recognition Notes
The Bulldog Medium Tank (ERLL) is a 60-ton tracked combat vehicle built for close-in brawling. It swaps the base Bulldog's Large Laser in the turret for an ER Large Laser, and the front-mounted Machine Gun becomes a Heavy Machine Gun. The paired SRM 4 launchers in the turret carry over from the base model, now tied into an Artemis IV FCS also fitted there. The hull gains a CASE installation, the fuel cell engine replaces the original's ICE powerplant, and Heavy Ferro-Fibrous plate stands in place of the Standard armor, with cruising speed unchanged at 43 km/h and a top speed near 65. Bulldog Enterprises builds it at Proserpina.
Armor & Loadout
BULLDOG MEDIUM TANK (ERLL)
EnergyBallisticMissile
Front: 40 front
Right: 32 front
Left: 32 front
Turret: 32 front
Rear: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 1 t ammo in B |
| Enr | T | 1 | |
| MslSRM 4 | T ×2 | 2 | 2 t ammo in B |
| electronicsArtemis IV FCSIS | T |
CASE: Body
Systems & Manufacturers
(ERLL)
Bulldog Medium Tank
PV24
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
4 eras · 5 factions
Bulldog Medium Tank variants (8)
Bulldog Medium Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2673 Battle value 605 Point value 17(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(2/3/2, IF1, LRM1/1/1, SRM1/1) Introduced 2793 Battle value 748 Point value 21(AC2) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/0*, SRM1/1) Introduced 2812 Battle value 556 Point value 17(Cell) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(3/2/1, IF1) Introduced 3088 Battle value 861 Point value 25
(ERLL) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/1) Introduced 3098 Battle value 842 Point value 24
(LB-X) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, FLK1/1/1, SRCH, SRM1/1, TUR(2/2/1, FLK1/1/1, SRM1/1) Introduced 3110 Battle value 855 Point value 24(Plasma) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(3/3/-) Introduced 3115 Battle value 977 Point value 25(Chemical) Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CR, FC, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3146 Battle value 999 Point value 29