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Viking VKG-2G

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Tech
Inner Sphere
Mass
90t
Intro
3060 Clan Invasion
Rules
Standard
Cost
9.56M C-bills
Move
Armor
279 pts

Medium Pulse Laser ×3Large Pulse LaserGauss RifleLB 10-X AC

SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

7 eras · 7 factions

GunPilotAdj BV
G014,971
G124,347
G233,615
G342,841
G452,152
G561,851
G671,657
G781,463
G881,377

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The VKG-2G is a 90-ton assault that fights as a close-in juggernaut, cruising at 32 km/h and topping out at 54, where the 3059 VKG-2F was built as a missile boat. In place of the twin LRM 20 racks, paired LRM 15s, and quad machine guns, the 2G strips away the missile launchers and Artemis IV fire-control systems entirely, replacing them with three Medium Pulse Lasers in the left arm, a Large Pulse Laser in the right arm, an LB 10-X AC in the left torso, and a Gauss Rifle in the right torso. A Guardian ECM suite joins CASE in the left torso, with a second CASE installation in the right torso, and the heat-sink count rises from 10 to 12 double sinks. The type keeps its minimal, weapon-pod arms without hands and its easily-serviced design, and is built by Grumium Creations at its Grumium factory.

Armor & loadout

Mech rightFrontMech left
VIKING VKG-2G
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalRT116 rds · 2 t
BalLB 10-X ACLT120 rds · 2 t
EnrRA1
EnrLA ×33
electronicsGuardian ECM SuiteISLT

CASE: Right Torso · Left Torso