Viking VKG-2F
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Missile Boat
- Intro
- 3059 Clan Invasion
- Rules
- Standard
- Cost
- 10.23M C-bills
- Move
- Armor
- 248 pts
Small Laser ×2Machine Gun ×4LRM 15 ×2LRM 20 ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
2,079by skill
Point Value
54
Recognition Notes
The Viking VKG-2F is a 90-ton assault that fights at long range, cruising at just 32 km/h and topping out near 54, sluggish even for its weight class. Twin LRM 20 racks fill the arms, each backed by an Artemis IV fire-control system, while the left and right torsos each pair an LRM 15 with a small laser and their own Artemis IV guidance and CASE. Four machine guns are split two apiece between the legs for close cover. The arms are minimal weapon pods without hands, and the whole machine is built as an easily-serviced design. Grumium Creations builds the VKG-2F at its Grumium plant.
Armor & Loadout
VIKING VKG-2F
EnergyBallisticMissile
Head: 9 front
Center Torso: 33 front, 10 rear
Right Torso: 31 front, 7 rear
Left Torso: 31 front, 7 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 3 t |
| Enr | RT · LT | 2 | |
| Msl | RA · LA | 2 | 24 rds · 4 t in RT, LT |
| Bal | RL ×2 · LL ×2 | 4 | 100 rds · 0.5 t in LT |
| electronicsArtemis IV FCSIS | RT · LT · RA · LA |
CASE: Right Torso · Left Torso
Systems & Manufacturers
VKG-2F
Viking
PV54
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
6
L (+4)
6
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34
Availability by era
6 eras · 6 factions
Viking variants (4)
VKG-2F current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4 Introduced 3059 Battle value 2,079 Point value 54
VKG-2G Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1 Introduced 3060 Battle value 2,152 Point value 52VKG-3W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, LRM-/1/2, MHQ2, SRM3/1 Introduced 3072 Battle value 1,778 Point value 54VKG-3A Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF1 Introduced 3074 Battle value 1,876 Point value 60