Viking VKG-2F
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Missile Boat
- Intro
- 3059 Clan Invasion
- Rules
- Standard
- Cost
- 10.23M C-bills
- Move
- Armor
- 248 pts
Small Laser ×2Machine Gun ×4LRM 15 ×2LRM 20 ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unit
Availability by era
6 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,802 |
| G1 | 2 | 4,200 |
| G2 | 3 | 3,493 |
| G3 | 4 | 2,744 |
| G4 | 5 | 2,079 |
| G5 | 6 | 1,788 |
| G6 | 7 | 1,601 |
| G7 | 8 | 1,414 |
| G8 | 8 | 1,331 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Viking VKG-2F is a 90-ton assault that fights at long range, cruising at just 32 km/h and topping out near 54, sluggish even for its weight class. Twin LRM 20 racks fill the arms, each backed by an Artemis IV fire-control system, while the left and right torsos each pair an LRM 15 with a small laser and their own Artemis IV guidance and CASE. Four machine guns are split two apiece between the legs for close cover. The arms are minimal weapon pods without hands, and the whole machine is built as an easily-serviced design. Grumium Creations builds the VKG-2F at its Grumium plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 3 t |
| Enr | RT · LT | 2 | |
| Msl | RA · LA | 2 | 24 rds · 4 t in RT, LT |
| Bal | RL ×2 · LL ×2 | 4 | 100 rds · 0.5 t in LT |
| electronicsArtemis IV FCSIS | RT · LT · RA · LA |
CASE: Right Torso · Left Torso