Skip to content

Viking VKG-2F

Loading Create variant…
Tech
Inner Sphere
Mass
90t
Intro
3059 Clan Invasion
Rules
Standard
Cost
10.23M C-bills
Move
Armor
248 pts

Small Laser ×2Machine Gun ×4LRM 15 ×2LRM 20 ×2

SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34

Availability by era

6 eras · 6 factions

GunPilotAdj BV
G014,802
G124,200
G233,493
G342,744
G452,079
G561,788
G671,601
G781,414
G881,331

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Viking VKG-2F is a 90-ton assault that fights at long range, cruising at just 32 km/h and topping out near 54, sluggish even for its weight class. Twin LRM 20 racks fill the arms, each backed by an Artemis IV fire-control system, while the left and right torsos each pair an LRM 15 with a small laser and their own Artemis IV guidance and CASE. Four machine guns are split two apiece between the legs for close cover. The arms are minimal weapon pods without hands, and the whole machine is built as an easily-serviced design. Grumium Creations builds the VKG-2F at its Grumium plant.

Armor & loadout

Mech rightFrontMech left
VIKING VKG-2F
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT224 rds · 3 t
EnrRT · LT2
MslRA · LA224 rds · 4 t in RT, LT
BalRL ×2 · LL ×24100 rds · 0.5 t in LT
electronicsArtemis IV FCSISRT · LT · RA · LA

CASE: Right Torso · Left Torso