Toro TR-A-1
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- Type
- BattleMech
- Tech
- Primitive
- Mass
- 35t
- Role
- Brawler
- Intro
- 2481 Age of War
- Rules
- Advanced
- Cost
- 2.21M C-bills
- Move
- Armor
- 112 pts
Large LaserSRM 2 ×2
Battle Value
671by skill
Point Value
20
TR-A-1
Toro
PV20
TP: BMSZ: 1TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
6 eras · 10 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,550 |
| G1 | 2 | 1,355 |
| G2 | 3 | 1,127 |
| G3 | 4 | 886 |
| G4 | 5 | 671 |
| G5 | 6 | 577 |
| G6 | 7 | 517 |
| G7 | 8 | 456 |
| G8 | 8 | 429 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Toro TR-A-1 is a 35-ton brawler that closes to short range on a 170 fusion engine, cruising at 43 km/h and topping out near 65. A Large Laser sits in the left arm, with an SRM 2 in each torso for close-in work. The design stands with a low, hard-to-target silhouette and carries a cramped cockpit, and primitive armor plates the frame. Bermuda Combat Systems builds it, with production also spread across several other manufacturers.
Armor & loadout
Mech rightFrontMech left
TORO TR-A-1
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | RT · LT | 2 | 50 rds · 1 t |
| Enr | LA | 1 |
Systems & manufacturers
Toro variants (4)
TR-A-1 current variant Role Brawler Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2481 Battle value 671 Point value 20
TR-A-6 Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2548 Battle value 864 Point value 23TR-B-9 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1 Introduced 3108 Battle value 915 Point value 28TR-B-12 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, CASEII, IF1 Introduced 3146 Battle value 1,029 Point value 29