Tornado PA(L) G13 [Grenade Launcher] (Sqd4)
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 0.4t
- Role
- Ambusher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 1.4M C-bills
- Move
BA Heavy Grenade Launcher
Battle Value
52by skill
Point Value
6
TR:3075 · Record Sheets: RS:3075u-CE
Compare this unit[Grenade Launcher] (Sqd4)
Tornado PA(L) G13
PV6
TP: BASZ: 1TMM: 0MV: 2"f
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked
![Tornado PA(L) G13 [Grenade Launcher] (Sqd4) line art](https://ybblyawa3hnjg44f.public.blob.vercel-storage.com/unit-art/289ac95144afdc05.webp)
Special , , ,
Alpha Strike Stats
SkillPVSkill 0 10Skill 1 9Skill 2 8Skill 3 7Skill 4 6Skill 5 5Skill 6 4Skill 7 3Skill 8 2
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 120 |
| G1 | 2 | 105 |
| G2 | 3 | 87 |
| G3 | 4 | 69 |
| G4 | 5 | 52 |
| G5 | 6 | 45 |
| G6 | 7 | 40 |
| G7 | 8 | 35 |
| G8 | 8 | 33 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Ballistic
2 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalBA Heavy Grenade Launcher | RA | 1 | |
| otherBA Armored Glove | RA · LA | ||
| otherInfantry Assault Rifle | RA |
Systems & manufacturers
Tornado PA(L) G13 variants (15)
[David Light Gauss] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 80 Point value 7[David Light Gauss] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 108 Point value 7[David Light Gauss] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 138 Point value 7[Flamer] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/-, MEC, STL Introduced 3066 Battle value 69 Point value 7[Flamer] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, HT1/-/-, MEC, STL Introduced 3066 Battle value 92 Point value 7[Flamer] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, HT1/-/-, MEC, STL Introduced 3066 Battle value 119 Point value 8
[Grenade Launcher] (Sqd4) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 52 Point value 6
[Grenade Launcher] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 70 Point value 6[Grenade Launcher] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 90 Point value 6[Machine Gun] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 69 Point value 6[Machine Gun] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 92 Point value 6[Machine Gun] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 119 Point value 7[Small Laser] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 91 Point value 7[Small Laser] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 123 Point value 7[Small Laser] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 158 Point value 7