Tornado PA(L) G13 [David Light Gauss] (Sqd5)
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 0.4t
- Role
- Ambusher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Move
BA David Light Gauss Rifle
Battle Value
108by skill
Point Value
7
TR:3075 · Record Sheets: RS:3075u-CE
Compare this unit[David Light Gauss] (Sqd5)
Tornado PA(L) G13
PV7
TP: BASZ: 1TMM: 0MV: 2"f
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0*
L (+4)
0
Heat not tracked
![Tornado PA(L) G13 [David Light Gauss] (Sqd5) line art](https://ybblyawa3hnjg44f.public.blob.vercel-storage.com/unit-art/289ac95144afdc05.webp)
Special , , ,
Alpha Strike Stats
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 249 |
| G1 | 2 | 218 |
| G2 | 3 | 181 |
| G3 | 4 | 143 |
| G4 | 5 | 108 |
| G5 | 6 | 93 |
| G6 | 7 | 83 |
| G7 | 8 | 73 |
| G8 | 8 | 69 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Ballistic
2 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalBA David Light Gauss Rifle | RA | 1 | |
| otherBA Armored Glove | RA · LA | ||
| otherInfantry Assault Rifle | RA |
Systems & manufacturers
Tornado PA(L) G13 variants (15)
[David Light Gauss] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 80 Point value 7
[David Light Gauss] (Sqd5) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 108 Point value 7
[David Light Gauss] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 138 Point value 7[Flamer] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/-, MEC, STL Introduced 3066 Battle value 69 Point value 7[Flamer] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, HT1/-/-, MEC, STL Introduced 3066 Battle value 92 Point value 7[Flamer] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, HT1/-/-, MEC, STL Introduced 3066 Battle value 119 Point value 8[Grenade Launcher] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 52 Point value 6[Grenade Launcher] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 70 Point value 6[Grenade Launcher] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 90 Point value 6[Machine Gun] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 69 Point value 6[Machine Gun] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 92 Point value 6[Machine Gun] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 119 Point value 7[Small Laser] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, MEC, STL Introduced 3066 Battle value 91 Point value 7[Small Laser] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, MEC, STL Introduced 3066 Battle value 123 Point value 7[Small Laser] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, MEC, STL Introduced 3066 Battle value 158 Point value 7