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TinStar Battle Armor (Sqd4)

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Tech
Inner Sphere
Mass
1t
Intro
3087 Early Republic
Rules
Standard
Move

BA Support PPCBA David Light Gauss Rifle

SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G01628
G12549
G23457
G34359
G45272
G56234
G67209
G78185
G88174

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyBallistic
7 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA David Light Gauss RifleRA1
EnrBA Support PPCLA1
otherBA Basic ManipulatorRA · LA
otherBA AP MountLA
otherBA-Magnetic ClampBD
otherInfantry Assault RifleSQ