Swift Wind Scout Car (ICE - Speed)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 8t
- Role
- Scout
- Intro
- 2891 Early Succession War
- Rules
- Introductory
- Cost
- 31.5K C-bills
- Move
- Armor
- 8 pts
Battle Value
39by skill
Point Value
5

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(ICE - Speed)
Swift Wind Scout Car
PV5
TP: CVSZ: 1TMM: 0MV: 22"w
ROLE: Scout
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special , EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 9Skill 1 8Skill 2 7Skill 3 6Skill 4 5Skill 5 4Skill 6 3Skill 7 2Skill 8 1
Availability by era
7 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 90 |
| G1 | 2 | 79 |
| G2 | 3 | 66 |
| G3 | 4 | 51 |
| G4 | 5 | 39 |
| G5 | 6 | 34 |
| G6 | 7 | 30 |
| G7 | 8 | 27 |
| G8 | 8 | 25 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Swift Wind Scout Car (ICE - Speed) is an 8-ton wheeled combat vehicle built for the scout role. Where the base model runs on a fusion plant at 108 km/h and tops out near 162, this configuration swaps in an internal combustion engine and pushes cruising speed to 119 km/h with a top speed near 184, fast even for its class. The hull no longer carries the communications equipment fitted to the base model, and it carries no weapons, matching the unarmed base. Both versions ride behind standard armor. Ceres Metals Industries builds it at Indicass.
Armor & loadout
SWIFT WIND SCOUT CAR (ICE - SPEED)
Systems & manufacturers
Swift Wind Scout Car variants (4)
Swift Wind Scout Car Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT0.5, ENE, MHQ2, RCN, SRCH Introduced 2817 Battle value 83 Point value 12(ICE) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, MHQ2, RCN, SRCH Introduced 2841 Battle value 83 Point value 12(ICE - Cargo) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT3, EE, ENE, SRCH Introduced 2845 Battle value 81 Point value 7
(ICE - Speed) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT3, EE, ENE, SRCH Introduced 2891 Battle value 39 Point value 5