Sphinx 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3091 Early Republic
- Rules
- Standard
- Cost
- 20.8M C-bills
- Move
- Armor
- 216 pts
ER Medium Laser ×10

Availability by era
4 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 7,845 |
| G1 | 2 | 6,860 |
| G2 | 3 | 5,705 |
| G3 | 4 | 4,483 |
| G4 | 5 | 3,396 |
| G5 | 6 | 2,921 |
| G6 | 7 | 2,615 |
| G7 | 8 | 2,309 |
| G8 | 8 | 2,173 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sphinx 3 is a 75-ton skirmisher built on the same 375 XL fusion engine as the original, cruising at 54 km/h and topping out near 86. Where the base Sphinx carries an ER Large Laser in each arm, this configuration drops both, leaving ten ER Medium Lasers spread across the left torso, right torso, and center torso. A targeting computer and an ECM suite sit in the right torso, and MASC in the left torso lets it sprint to 108 km/h when engaged. The heat-sink count rises from 23 to 25 double sinks, and the frame keeps its rugged, field-serviceable build. LAW-Avon Alpha produces it at Avon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 · RT ×4 · LT ×4 | 10 | |
| electronicsTargeting ComputerClan | RT | ||
| electronicsECM SuiteClan | RT | ||
| mobilityMASCClan | LT |