Skip to content

Sphinx 3

Loading Create variant…
Tech
Clan
Mass
75t
Intro
3091 Early Republic
Rules
Standard
Cost
20.8M C-bills
Move
Armor
216 pts

ER Medium Laser ×10

SkillPVSkill 0 107Skill 1 95Skill 2 83Skill 3 71Skill 4 59Skill 5 53Skill 6 47Skill 7 41Skill 8 35

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G017,845
G126,860
G235,705
G344,483
G453,396
G562,921
G672,615
G782,309
G882,173

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sphinx 3 is a 75-ton skirmisher built on the same 375 XL fusion engine as the original, cruising at 54 km/h and topping out near 86. Where the base Sphinx carries an ER Large Laser in each arm, this configuration drops both, leaving ten ER Medium Lasers spread across the left torso, right torso, and center torso. A targeting computer and an ECM suite sit in the right torso, and MASC in the left torso lets it sprint to 108 km/h when engaged. The heat-sink count rises from 23 to 25 double sinks, and the frame keeps its rugged, field-serviceable build. LAW-Avon Alpha produces it at Avon.

Armor & loadout

Mech rightFrontMech left
SPHINX 3
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT ×2 · RT ×4 · LT ×410
electronicsTargeting ComputerClanRT
electronicsECM SuiteClanRT
mobilityMASCClanLT