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Sphinx 2

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Tech
Clan
Mass
75t
Intro
3080 Jihad
Rules
Standard
Cost
19.94M C-bills
Move
Armor
216 pts

ER Small Laser ×10ER Large Laser ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 108Skill 1 96Skill 2 84Skill 3 72Skill 4 60Skill 5 54Skill 6 48Skill 7 42Skill 8 36

Availability by era

5 eras · 4 factions

GunPilotAdj BV
G016,359
G125,561
G234,625
G343,634
G452,753
G562,368
G672,120
G781,872
G881,762

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sphinx 2 is a 75-ton skirmisher, a 3080 rebuild of the 3078 original. Where the base Sphinx carries a single ER Large Laser in each arm, this version leaves the arms bare and moves a pair of ER Large Lasers into the Center Torso. In place of the four ER Medium Lasers packed into each torso, it fields five ER Small Lasers in the Left Torso and five more in the Right Torso. MASC in the Left Torso lets it sprint to 108 km/h when engaged, and a targeting computer sits in the Right Torso, additions the original does not carry. The heat-sink count drops from 23 to 22 double sinks. LAW-Avon Alpha builds it at Avon.

Armor & loadout

Mech rightFrontMech left
SPHINX 2
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT ×22
EnrRT ×5 · LT ×510
electronicsTargeting ComputerClanRT
mobilityMASCClanLT