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Sphinx

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Tech
Clan
Mass
75t
Intro
3078 Jihad
Rules
Standard
Cost
19.13M C-bills
Move
Armor
216 pts

ER Medium Laser ×10ER Large Laser ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

5 eras · 6 factions

GunPilotAdj BV
G016,660
G125,824
G234,843
G343,806
G452,883
G562,479
G672,220
G781,960
G881,845

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sphinx is a 75-ton skirmisher built to fight at medium range, cruising at 54 km/h and topping out near 86 on its 375 XL fusion engine. It mounts an ER Large Laser in each arm, and banks its close-support punch in the torsos: four ER Medium Lasers in the left torso, four more in the right torso, and a pair in the center torso. Its endo steel frame carries standard armor, and the design is noted for a rugged, field-serviceable build that makes it easy to service in the field. LAW-Avon Alpha builds the type at its Avon facility.

Armor & loadout

Mech rightFrontMech left
SPHINX
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT ×2 · RT ×4 · LT ×410
EnrRA · LA2