Sphinx
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3078 Jihad
- Rules
- Standard
- Cost
- 19.13M C-bills
- Move
- Armor
- 216 pts
ER Medium Laser ×10ER Large Laser ×2
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
5 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,660 |
| G1 | 2 | 5,824 |
| G2 | 3 | 4,843 |
| G3 | 4 | 3,806 |
| G4 | 5 | 2,883 |
| G5 | 6 | 2,479 |
| G6 | 7 | 2,220 |
| G7 | 8 | 1,960 |
| G8 | 8 | 1,845 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sphinx is a 75-ton skirmisher built to fight at medium range, cruising at 54 km/h and topping out near 86 on its 375 XL fusion engine. It mounts an ER Large Laser in each arm, and banks its close-support punch in the torsos: four ER Medium Lasers in the left torso, four more in the right torso, and a pair in the center torso. Its endo steel frame carries standard armor, and the design is noted for a rugged, field-serviceable build that makes it easy to service in the field. LAW-Avon Alpha builds the type at its Avon facility.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 · RT ×4 · LT ×4 | 10 | |
| Enr | RA · LA | 2 |