Sojourner D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Brawler
- Intro
- 3147 Dark Age
- Rules
- Advanced
- Cost
- 12.44M C-bills
- Move
- Armor
- 201 pts
Medium Pulse Laser ×2ER PPCUltra AC/10

Availability by era
2 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,664 |
| G1 | 2 | 4,953 |
| G2 | 3 | 4,119 |
| G3 | 4 | 3,237 |
| G4 | 5 | 2,452 |
| G5 | 6 | 2,109 |
| G6 | 7 | 1,888 |
| G7 | 8 | 1,667 |
| G8 | 8 | 1,569 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sojourner D is a 60-ton heavy that fights as a brawler, cruising at 43 km/h and topping out near 65, with a sprint speed of 86 km/h when its supercharger is engaged. Where the Sojourner Prime configuration carries a Gauss Rifle in the right arm, this configuration mounts an Ultra AC/10 and an ER PPC there instead, backed by an actuator enhancement system in the same limb. In place of the Prime's ER Large Laser and Plasma Cannon in the left torso, it fields a pair of Medium Pulse Lasers, and CASE II sits in the right torso rather than the right arm. It runs 12 double heat sinks against the Prime's 10, and carries no jump jets, unlike the Prime's 90-metre jump capability. The frame is a rugged, field-serviceable design built by Assault Tech Industries at Donegal.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT ×2 | 2 | |
| Bal | RA | 1 | 30 rds · 3 t in RT |
| Enr | RA | 1 | |
| mobilitySupercharger | CT | ||
| otherActuator Enhancement SystemIS | RA |
CASE II: Right Torso