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Sojourner D

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Tech
Clan
Mass
60t
Intro
3147 Dark Age
Rules
Advanced
Cost
12.44M C-bills
Move
Armor
201 pts

Medium Pulse Laser ×2ER PPCUltra AC/10

SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

2 eras · 4 factions

GunPilotAdj BV
G015,664
G124,953
G234,119
G343,237
G452,452
G562,109
G671,888
G781,667
G881,569

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sojourner D is a 60-ton heavy that fights as a brawler, cruising at 43 km/h and topping out near 65, with a sprint speed of 86 km/h when its supercharger is engaged. Where the Sojourner Prime configuration carries a Gauss Rifle in the right arm, this configuration mounts an Ultra AC/10 and an ER PPC there instead, backed by an actuator enhancement system in the same limb. In place of the Prime's ER Large Laser and Plasma Cannon in the left torso, it fields a pair of Medium Pulse Lasers, and CASE II sits in the right torso rather than the right arm. It runs 12 double heat sinks against the Prime's 10, and carries no jump jets, unlike the Prime's 90-metre jump capability. The frame is a rugged, field-serviceable design built by Assault Tech Industries at Donegal.

Armor & loadout

Mech rightFrontMech left
SOJOURNER D
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrLT ×22
BalRA130 rds · 3 t in RT
EnrRA1
mobilitySuperchargerCT
otherActuator Enhancement SystemISRA

CASE II: Right Torso