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Sojourner A

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Tech
Clan
Mass
60t
Intro
3147 Dark Age
Rules
Advanced
Cost
12.49M C-bills
Move
Armor
201 pts

ER Micro Laser ×4Large Pulse LaserProtoMech AC/8Rotary AC/2

SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25

Availability by era

2 eras · 4 factions

GunPilotAdj BV
G014,414
G123,860
G233,210
G342,523
G451,911
G561,643
G671,471
G781,299
G881,223

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sojourner A is a 60-ton heavy that fights close-in as a brawler, where the Prime configuration is built around long-range sniping. In place of the Prime's Gauss Rifle in the right arm, this configuration carries a Large Pulse Laser and a Rotary AC/2 there, and where the Prime's left torso houses an ER Large Laser and Plasma Cannon, this configuration fields a ProtoMech AC/8. The left arm mounts four ER Micro Lasers, a battery the Prime configuration does not carry. The actuator enhancement system remains in the right arm, while CASE II lines both the left torso and right torso instead of sitting alongside it in the arm as on the Prime. Cruising at 43 km/h and topping out near 65, it can push to 86 km/h with its supercharger engaged, and its rugged, field-serviceable frame reflects an easily-serviced design. Assault Tech Industries builds it at Donegal.

Armor & loadout

Mech rightFrontMech left
SOJOURNER A
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalLT12 t ammo
EnrRA1
BalRA190 rds · 2 t in RT
EnrLA ×44
mobilitySuperchargerCT
otherActuator Enhancement SystemISRA

CASE II: Right Torso · Left Torso