Snake SNK-1V (Alexi)
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Sniper
- Intro
- 3057 Clan Invasion
- Rules
- Standard
- Cost
- 7.29M C-bills
- Move
- Armor
- 144 pts
ER Large Laser ×2Streak SRM 2 ×3
Battle Value
1,316by skill
Point Value
31
SNK-1V (Alexi)
Snake
PV31
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,040 |
| G1 | 2 | 2,658 |
| G2 | 3 | 2,211 |
| G3 | 4 | 1,737 |
| G4 | 5 | 1,316 |
| G5 | 6 | 1,132 |
| G6 | 7 | 1,013 |
| G7 | 8 | 895 |
| G8 | 8 | 842 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The SNK-1V (Alexi) reworks the Snake as a sniper, where the SNK-1V fought as a striker. In place of the LB 10-X AC it carries an ER Large Laser in the right arm, while the Streak SRM 2 remains in the left torso. The heat-sink count rises from 11 to 12 double heat sinks, and the 225 XL fusion engine still cruises at 54 km/h and tops out near 86, with the same 150-metre jump range. Ceres Metals Industries builds it at Capella.
Armor & loadout
Mech rightFrontMech left
SNAKE SNK-1V (ALEXI)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 2 | LT ×3 | 3 | 50 rds · 1 t in RT |
| Enr | RA ×2 | 2 |
CASE: Right Torso
Systems & manufacturers
Snake variants (5)
SNK-1V Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 3053 Battle value 980 Point value 24
SNK-1V (Alexi) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3057 Battle value 1,316 Point value 31
SNK-2B Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, STL Introduced 3067 Battle value 1,081 Point value 31(Arthur) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF0*, STL Introduced 3068 Battle value 1,477 Point value 37SNK-2Br Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, STL Introduced 3070 Battle value 1,577 Point value 33