Snake (Arthur)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Striker
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 8.64M C-bills
- Move
- Armor
- 144 pts
ER PPCLRM 5Anti-Missile System

Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,412 |
| G1 | 2 | 2,984 |
| G2 | 3 | 2,481 |
| G3 | 4 | 1,950 |
| G4 | 5 | 1,477 |
| G5 | 6 | 1,270 |
| G6 | 7 | 1,137 |
| G7 | 8 | 1,004 |
| G8 | 8 | 945 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Snake (Arthur) is a 45-ton striker built as a field refit of the SNK-1V, a 3068 rework of the 3053 original. Where the SNK-1V carries an LB 10-X AC in the right arm, the (Arthur) mounts an ER PPC there instead, and in place of the three Streak SRM 2 launchers in the left torso it fields a single LRM 5 alongside an Anti-Missile System. MASC sits in the left torso, letting the machine sprint to 108 km/h with the system engaged on top of its 54 km/h cruise and 86 km/h top speed, and a Guardian ECM suite occupies the right torso. Stealth armor replaces the SNK-1V's standard plating, and the heat-sink count rises from 11 to 13 double sinks. Being a field refit, it carries no fixed manufacturer, with conversions turned out at various sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 24 rds · 1 t |
| Sup | LT | 1 | 1 t ammo in CT |
| Enr | RA | 1 | |
| electronicsGuardian ECM SuiteIS | RT | ||
| mobilityMASCIS | LT |