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Sloth Battle Armor "Huntsman" (Sqd5)

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Tech
Inner Sphere
Mass
1.5t
Role
Scout
Intro
3093 Early Republic
Rules
Standard
Move

BA King David Light Gauss Rifle ×2

SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7

Availability by era

No recorded availability.

GunPilotAdj BV
G01527
G12461
G23383
G34301
G45228
G56196
G67176
G78155
G88146

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Ballistic
5 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA King David Light Gauss RifleBD ×22
otherBA Mechanical Jump BoosterBD