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Shrike 3

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Tech
Clan
Mass
95t
Role
Sniper
Intro
3116 Late Republic
Rules
Advanced
Cost
27.08M C-bills
Move
Armor
288 pts

ER Large Laser ×2ER PPC ×2LRM 10

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34

Availability by era

3 eras · 2 factions

GunPilotAdj BV
G018,542
G127,470
G236,213
G344,881
G453,698
G563,180
G672,847
G782,515
G882,367

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Shrike 3 is a 95-ton assault built for sniping at long range, a 3116 rework of the 3113 original that cruises at 43 km/h and tops out near 65, with a 120-metre jump. In place of the Ultra AC/5 in the left arm it carries an ER PPC, joining the ER Large Laser in the left torso and the ER Large Laser in the right torso, with an LRM 10 still in the center torso. The laser heat-sink count rises from 12 to 17. It remains a command 'Mech with reinforced legs, built by Eagle Craft Group at Erewhon.

Armor & loadout

Mech rightFrontMech left
SHRIKE 3
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslCT112 rds · 1 t in RT
EnrRT · LT2
EnrLA ×22
mobilityPartial WingClanRT · LT
electronicsTargeting ComputerClanRA