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Shrike

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Tech
Clan
Mass
95t
Role
Sniper
Intro
3113 Late Republic
Rules
Advanced
Cost
26.78M C-bills
Move
Armor
288 pts

ER Large Laser ×2Ultra AC/5 ×2LRM 10

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33

Availability by era

3 eras · 3 factions

GunPilotAdj BV
G016,858
G125,997
G234,988
G343,919
G452,969
G562,553
G672,286
G782,019
G881,900

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Shrike is a 95-ton assault built for sniping at long range, cruising at 43 km/h and topping out near 65. Twin Ultra AC/5s fill the left arm, while an ER large laser sits in each torso side and an LRM 10 rides the center torso. A targeting computer in the right arm supports the gunnery, and partial wings mounted in both torso sides work with a 180-metre jump to extend its leaps. The chassis serves as a command 'Mech, and its reinforced legs mark it out even before the weapons are counted. Eagle Craft Group builds the type at its Erewhon plant.

Armor & loadout

Mech rightFrontMech left
SHRIKE
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslCT112 rds · 1 t in RT
EnrRT · LT2
BalLA ×2240 rds · 2 t
mobilityPartial WingClanRT · LT
electronicsTargeting ComputerClanRA