Shrike
- Type
- BattleMech
- Tech
- Clan
- Mass
- 95t
- Role
- Sniper
- Intro
- 3113 Late Republic
- Rules
- Advanced
- Cost
- 26.78M C-bills
- Move
- Armor
- 288 pts
ER Large Laser ×2Ultra AC/5 ×2LRM 10
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
3 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,858 |
| G1 | 2 | 5,997 |
| G2 | 3 | 4,988 |
| G3 | 4 | 3,919 |
| G4 | 5 | 2,969 |
| G5 | 6 | 2,553 |
| G6 | 7 | 2,286 |
| G7 | 8 | 2,019 |
| G8 | 8 | 1,900 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Shrike is a 95-ton assault built for sniping at long range, cruising at 43 km/h and topping out near 65. Twin Ultra AC/5s fill the left arm, while an ER large laser sits in each torso side and an LRM 10 rides the center torso. A targeting computer in the right arm supports the gunnery, and partial wings mounted in both torso sides work with a 180-metre jump to extend its leaps. The chassis serves as a command 'Mech, and its reinforced legs mark it out even before the weapons are counted. Eagle Craft Group builds the type at its Erewhon plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | CT | 1 | 12 rds · 1 t in RT |
| Enr | RT · LT | 2 | |
| Bal | LA ×2 | 2 | 40 rds · 2 t |
| mobilityPartial WingClan | RT · LT | ||
| electronicsTargeting ComputerClan | RA |